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raytrace
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tetra.pov
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Text File
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1994-03-23
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1KB
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38 lines
#include "colors.inc"
#include "textures.inc"
#include "stones.inc"
camera {
location <0, -0.8,-10> // Location of Camera
direction <0 0 30/36> // 30 mm lens
up <0 0.2 0> // Hight of viewplane
right <0.8/3 0 0> // Width of viewplane
sky <0 1 0> // rotation of camera
look_at <0,0, 0> // Look-at point
rotate <0,-45,0>
}
object {
light_source { <0,0,-20> color red 0.5 green 0.5 blue 0.5 }
rotate <16,11,0>
}
object {
light_source { <0,0,-10> color red 0.5 green 0.5 blue 0.5 }
rotate <14,9,0>
}
object { box { <-1.0,-1.3,-1.0> <1.0,-0.9,1.0> }
texture { Stone3 finish { ambient 0.4 diffuse 0.6 }}}
object { sphere { <0,0,0>, 30 }
texture { Grnt27
finish { ambient 0.2 diffuse 0.4 }
normal { bumps 1.0 scale 0.7 }
} scale <1,1,10> rotate <0,-45,0> }
#declare MyTex1 =
texture { pigment { color White } finish { Shiny ambient 0.4 diffuse 0.6 }}
#declare MyTex2 = texture { MyTex1 }
#declare MyTex3 = texture { MyTex1 }
#include "tetra.inc"